![]() ![]() This tutorial is short, comprehensive, and worth playing through for both newcomers and veteran fans of Cities: Skylines. The Cities: VR tutorial is primarily responsible for allowing players to familiarize themselves with these controls. Difficulties like these can break player immersion and even lessen the enjoyability of the experience. This can become irritating quickly, especially if the thumbstick is flicked just slightly in the wrong direction. Because all the tools are arranged on a single controller in the shape of a wheel, it is easy to choose the incorrect option and need to back out of several menus to try and select the correct one. These controls take a while to become comfortable, and they can be cumbersome. All controls, from building tools to city management and finance tools, are kept in deep menus on one controller, while the other is used to build or bulldoze directly on the map. The controls and tools used in Cities: VR will feel familiar to fans of Cities: Skylines, but they are adjusted for VR controllers and add a unique kinesthetic element to gameplay. Related: Linda Kiby Zetterman Interview: Designing a City in Cities VR Players have most of the same creative freedom as before, with a few significant exceptions. ![]() It is also striking how similar Cities: VR feels to the original without becoming a direct copy. The ability to change perspectives and almost become part of the city is itself a unique feature that brings more immersion to the experience. What sets Cities: VR apart most from Cities: Skylines is the integration into virtual reality, which allows players to watch their city grow from a bird's-eye view or instead fully immerse themselves in street view and watch the city rise up around them. ![]()
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